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Programming an RTS Game with Direct3D
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Programming an RTS Game with Direct3D.iso
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Examples
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Chapter 5
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Example 5.4
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functions.h
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2006-01-30
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#ifndef _RTS_FUNCTIONS
#define _RTS_FUNCTIONS
#include "intpoint.h"
INTPOINT GetScreenPos(D3DXVECTOR3 pos, IDirect3DDevice9* Device);
#endif